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Paddles

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Cornell Pong

from
The unofficial beer pong website, originally submitted by Ryan Hale, Cornell

The Court
The court consists of a regulation-size table and net, enclosed in a room with about 2-3 feet of room on each side, and 5-6 feet at each end (conveniently, a room in the basement of our house). We put roadsigns across the doors to try to keep the ball in. Spectators are not allowed on the court during play. The cups are arranged as in "slam," and each cup contains three points worth of beer. The ball is always in play, i.e. caroms off the floor, walls, ceiling are legal. If the ball ever leaves the court, the person nearest the ball must retrieve and serve it.

The Serve
A legal serve must hit each side of the table only once. Serves off the wall are legal. If the ball hits the opponents' cups on the serve, the server (and partner, in doubles) must drink 1/3 of a cup. If the server only has 1/3 left, he must reserve but is not penalized (you can't lose the game by your own bad serve). The player must repeatedly attempt until a legal serve is made. If a legal serve is made without any music playing, the server must funnel one beer before play can resume.

Game Play
After a legal serve is made, rally play ensues until the ball strikes the cups. If the ball hits the cups, each player on that team drinks 1/3 cup. If the ball lands in the cup (a "dunk"), each player on that must finish the beer in that cup (i.e. in doubles, the game is over; in singles, finish that cup & keep playing). Once the ball strikes the cups, it is dead (i.e. you can't have a hit & a dunk on the same play). If the ball strikes the cups and knocks it over, the game is over and the losing team must mop the court before play can resume. Any shot off the wall, ceiling, or floor is legal. If the ball comes to rest on the floor, it may be scooped with the paddle toward the other team's cups. Kicking the ball is not allowed. If the player crosses the plane of the net onto the other team's side, that team may use any force necessary to remove the player from their side. The player can ask for serve at any time if he is not satisfied with his return (general rule--must break the plane of the table). This usually happens with scoops.

Defense
If the ball appears to be going toward your cups, it must bounce twice before you may return it (remember--two bounces includes walls, ceiling & table). Penalty is to serve, but for flagrant or repeated offenses, the offending team must drink 1/3 cup.

Other Stuff
If one team wins by shut out, they stay on the court (and stay together, in doubles). Otherwise, winning doubles teams stay on the court but must split up. If the ball breaks during play, it is generally treated to creamation before play resumes with a fresh ball. Another fun variation when only three players are available is "Canadians." There are still two beers per side, but one side is doubles, one is singles. When the doubles cups are hit, both players drink and play continues as usual. When the singles cups are hit, the player drinks 1/3 of one cup, and all 3 players rotate one position clockwise (i.e., singles goes to right side doubles, right side doubles goes to left side doubles, left side doubles goes to singles) and the player whose cups were just hit serves to the new singles side player. It's fun because the teams keep changing & keeps the game going until a fourth player shows up, or somebody quits. Besto of all, the game never ends--just keep filling up when your cup run out!

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FIJI NYU Version

from
The unofficial beer pong website, originally submitted by Tripp Owen, NYU

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Countdown Version

from
The unofficial beer pong website, originally submitted by HMeusgeier

The game begins with each team already having 11 points, and 11 sips in each cup (more or less). We like this better than the heavier drinking version because it allows for a longer evening of pong. Teams are a must so there are always two cups on each side. You lose points by:

You drink accordingly. The first person to lose all their points loses. You don't win points, the other team loses them. We also have the "lose ball push" rule, in which a ball out of play becomes fair game, resulting in delightful wrestling matches. We are also sticklers about the "arc" rule.


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West Coast rules

from
Beerpong.com

Other rules to point out:

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The Rules - As submitted by a 13 Year Veteran

from
Beerpong.com

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8 Danforth Lane Rules

from
Beerpong.com

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Rules from Lafayette College - the spiritual birthplace of beer pong.

from
Beerpong.com, originally submitted by Damaso, Kappa Sigma Beer Pong Master

JMU might dispute that "spiritual birthplace" part.

Cup location

Points/Drinks - A hit of the cup by the opponent is a point - one drink taken. A dunk or a knockover are 5 points each - fill up and chug. 5 drinks to a cup. Cups are 12oz. plastic - F&K brand is good.

Misc. drinks - double fault, hitting yourself, hitting opponent on a serve - a drink is taken but not a point (called an "over" and kept track of separately instead). Likewise dunking or knocking yourself over or dunking or knocking over an opponent on serve is fill up and chug for you - and 5 over, no points.

Drinking - each drink should be relatively proportional to give your opponent a chance to knock you over, but on your last drink left, beer can not be higher than ball's height in the cup.

Score - Play is to 21. Must win by 2.

Serving - a valid serve hits both sides at least once - anything else in the middle (hitting wall, net, extra bounces etc.) does not affect serve's legality. After any drink (point or over) the person or team who drank serves.

Play - Virtually anything is in play - including all surfaces (floor, walls, ceiling). Only one hit per time on your side of the table/your side of the net. You cannot hit the ball on the table till it passes a line even with your cup. Off the table it need only pass onto your side of the net. You may never block the ball from hitting your cup, though you may blow it out of the way (or fan it with the paddle). Off the table you may block the ball with your body, but not advance it forward with your body (to the side is okay). Play continues till a drink occurs or till you are given the ball back to serve if you did not hit your opponents side of the table with your shot (your opponent may still play this as previously said, but he doesn't have to) or if you decide to serve it yourself (for example, your opponent did hit your side and how the ball is dead in a corner of the floor, and you have no shot you care to take). If you hit the ball and it bounces off the rear wall of your opponent and comes back to your side, you may hit it again. If it didn't make it to the rear wall and comes back without your opponent touching it, you can not play it, and serve is determined by who last did not hit the table (opponent's side of the table that is).

Options - If your opponent hits a bad first or second serve, or hits himself or in some other way gives himself an 'over', and you have a playable shot, you may call "Option" before hitting the ball, and then do so. Play continues from there. The over or bad serve is erased (no drink taken). Special case - If you have one drink left and double fault, your opponent has the option of whether you drink/take the over or not. If he elects for you not to drink (what is typically done) and you hit a third consecutive bad serve, you must drink half of what was in your cup, then keep serving with the "bad serve counter" reset from there.

Doubles - No need to rotate shots or sides - play is same as in singles. All drinks are done equally by both teammates (i.e. - on a point, both players of a team must drink).THIS is the game!

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